July 20th - August 18th, 2012
InterAccess Electronic Media Arts Centre
9 Ossington Avenue
Lanie
Chalmers
Kyle
Duffield
Omar
Elkharadly
Aamna
Muzaffar
Xhensila
Zemblaku
Curated
by Farah Yusuf
InterAccess’s
12th Annual Emerging Artist Exhibition, CORPUS LUCIDA showcases the
work of 5 talented, emerging artists from in and around the Toronto area. The show presents work that approaches the
relationship between technology and the body through seeing rather than the
more common approach of interactivity. Corpus Lucida asks the viewer to turn
inward and allow technology to affect their perception of the work.
Optical
illusions and the technology that creates them is an important aspect of this
show. Curator, Farah Yusuf describes
that, “there is a sense of wonder that I get from science and technology
meeting art; which I get from knowing how it’s made or what the work is
commenting about.” Omar Elkharadly’s
work, Allegory (2009 - ongoing) whose
title is a reference to Plato’s Allegory of the Cave, does this and more. Harkening back to the early 19th
century stereoscope, the work presents an optical illusion while revealing its source. It is comprised of 2 slide projectors wired
to a lampshade with a pull-chain that activates the projector to throw
polarized light onto the lampshade which casts a stereoscopic shadow onto the
wall behind. Wearing the 3D glasses
provided, the viewer is able to see a 3D image of the shadow of the
lampshade. Elkharadly describes the work
and its inception stating that, “Initially, the work focused primarily on the mechanisms
of perception by demonstrating what shouldn't be possible - a three dimensional
shadow on a two dimensional surface. What you see isn't what you get. The mechanism by which this is achieved is
almost poetically simple and is in no way concealed from the viewer.”

Credit: Omar Elkharadly, Allegory (2009, ongoing)
Another
work that revisits early 19th century optical devices is Xhensila
Zemblaku’s work, Daedalum (2012),
based on the zoetrope which is a device that creates the illusion of motion
through the use of static images.
Zemblaku’s work creates the illusion of a series of 3D heads endlessly doubling
back upon themselves. This mesmerizing
work is the ultimate optical illusion.
Xhensila Zemblaku, Daedalum (2012)
Kyle
Duffield’s work, Chromastrobe (2012) surrounds
the viewer and requires his or her body movements to activate the space. Flashing bands of red, green, and blue, cycled
at a rate of 60 frames per second are perceived by the viewer as a constant
field of white. That is until the viewer
creates movement using their body; holding a hand in front of the face creates
a pulsing sensation and residual trails of colour.
Lanie
Chalmers plays with audience perception and notions of the gaze by changing the
direction of the camera angle. I Don’t Owe You Anything (2012), is
comprised of 2 separate video shots of the artist’s face. In the first view the camera is located above
the artist, positioning the viewer as the dominant and in the second, the
camera shot is from below, placing the viewer in a submissive position. With
regards to the gaze Lanie states that, “the gaze is intended here to
destabilize the subject and object of the piece (that being the viewer and the
work), what I mean by that is the object (my face) establishes a position of
power and agency by way of being the looker, instead of just being looked at. All of that said; my primary intention of
this reversal is to position the viewer in an active role rather than that of
the passive spectator. The viewer has to
actively negotiate their own position in relation to the confronting images.
And both images incite complicated relationships depending on each specific
viewer and how they relate to a woman staring at them from above or below.” The gaze is further destabilized by the
alternating images which switch sides every few minutes.
Aamna
Muzzaffar’s rapid prototype sculptures, 24
Jogs are the ultimate combination between the physical body and technology. Using a smartphone training device for
running and a 3D rendering application Muzzaffar pushed herself physically and
mentally to test her own spontaneous creativity. The renderings created during the walking
intervals of her runs were then printed in 3D and hand painted by the artist. When asked about the importance of the relationship
of the body to technology, curator Farah Yusuf stated, “It’s very important I
think. All of our media devices are kind
of like prosthetics in a way; they all augment something that we might do
naturally or that we can’t do at all.
They help us to overcome the physical restraints of our body. They open up a new world to us and the body
is always implicitly there. In a way, technology
is there to serve us.” In the case of
Muzzaffar’s work, technology serves physical goals and creative
experimentation.
During
her speech at the opening reception, Yusuf stated the importance of the
aesthetic aspect of the new media works presented in this show. “I knew that I wanted to make a show that was
pretty accessible. I find new media
sometimes ghettoizes itself. It
discusses things that the average viewer or even the art viewer may or may not
be as interested in. I wanted an access
point... When you start talking about affect and the visual, you return to the
realm of the aesthetic and that aesthetic reaction to something is important to
this show.” The works chosen were
immediately aesthetically pleasing and successfully drew viewers into the
work. Never have I experienced new media
work that has been so accessible. Farah
Yusuf has succeeded in making new media works attractive and engaging all viewers.